General Clumsy
Reading a card
  • Tiles: distance covered on summer grassland in one turn.
  • Range and sight in tiles.
  • Fuel: turns of full movement before running dry.
  • Production: production turns in the building shown.
  • Size sets the room taken in a truck and how well the unit hides in cover.

Combat

Infantry

Infantry

A squad of five rifles, versatile. Holds ground, enters villages and shoots down drones in one shot.

Rocket launcher

Rocket launcher

Hits armor hard and shoots down helicopters in flight, but only fires when stationary.

Sniper

Sniper

One shot kills a foot soldier, mortar and gun included, three from a squad. Fires far, when stationary; shoots down drones, but can do nothing against motor vehicles. Camouflages when still in cover.

Light tank

Light tank

Fast, armored and with good range: the workhorse of every regiment.

Heavy tank

Heavy tank

The toughest: cannon and rockets, two shots per turn, one weapon per shot. Its rocket shoots down helicopters. But slow and thirsty.

General Clumsy

General Clumsy

Pistol: two shots per turn. Within 5 tiles, his troops fire twice and gain 1 cover. Clumsy: their second shot may hurt the shooter. And one of his own shots in four goes wide, into his foot or into his own men.

Fire support and reconnaissance

Artillery gun

Artillery gun

Very long range, indirect fire, shells with a 2-tile blast. Only moves by truck: plan its transport.

Mortar

Mortar

Indirect fire over obstacles, at medium range. On foot: never bogs down.

Observer

Observer

Stealthy, sees 8 tiles. On what he sees, mortars and guns fire 3 tiles farther and ignore cover. Submachine gun for self-defense.

Scout

Scout

The fastest on the ground, sees very far, but fragile. Its eyes are worth more than its weapon.

Drone operator

Drone operator

Launches and flies up to 3 drones at once: surveillance (sees 12 tiles), bomber (2 bombs of 2 damage), kamikaze (5 damage).

Jammer

Jammer

Destroys enemy drones that come within 6 tiles. Essential against a drone operator.

Drone carrier

Drone carrier

Launcher truck: when stopped, it sends one drone per turn to any tile, even in the fog. Its 3 drones are replaced by a supply truck or an ammo depot. Slow to build and fragile.

Anti-aircraft battery

Anti-aircraft battery

Only fires at what flies, twice a turn: drones and helicopters in flight, which it outranges.

The drone operator's three drones

Surveillance drone

Recon

Sees 12 tiles and relays the other drones' radio from 8 to 12 tiles from the operator.

Bomber drone

Bomber

Carries two bombs of 2 damage each. Landed next to the operator, it recharges its battery.

Kamikaze drone

Kamikaze

Dives at its target: 5 damage. Can shoot down a helicopter in flight.

The drone carrier's drone

Long-range drone

Long range

Flies alone to its target, 18 tiles per turn, and explodes there: 8 damage. Only the watchtower, the observer and the anti-aircraft battery see it coming; a jammer brings it down on the way.

Support

Engineer

Engineer

Builds, destroys, lays and clears mines, clears terrain and repairs. The only one who takes victory points.

Medic

Medic

Heals an adjacent foot soldier every turn, mortar included.

Truck

Truck

Carries two small units or one medium one. With the tow truck, the only way to move a gun.

Supply truck

Supply truck

Loads ammo and fuel and serves neighboring units, which fire once more per turn. Leaves the factory with no ammo and a half-empty tank: the factory is cutting costs.

Tow truck

Tow truck

Hooks an adjacent vehicle, broken down or not, and tows it until dropping it beside itself. Helicopters excluded. Neither mud nor snow slows it down; it never bogs down.

Aviation

Attack chopper

Attack chopper

Flies over anything and fires twice at anything. Lands on grassland, scorched earth or a pad, otherwise it crashes when dry.

Transport chopper

Transport chopper

Carries two small units over any obstacle. Lands on grassland, scorched earth or a pad, otherwise it crashes when dry.

Watch the fuel. A helicopter burns fuel every turn in flight, even when hovering. Out of fuel in flight, it crashes with its cargo. Land it on grassland or on the heliport's pad to take a breather.

The two sides

Your troops wear blue, the enemy red, unless you pick red in the settings. In missions and the campaign, you are always blue.