General Clumsy

Operations table → Missions, or Tutorial. Each mission gives its objectives one by one; the target tile blinks. A mission keeps its own season and time of day, and the “AI level” setting lowers or raises the planned difficulty by one notch.

Tutorial

Each one teaches a mechanic. Play them in order: each assumes the previous one is mastered.

  1. First steps moving and shootingThree infantry squads, two enemies ahead: learn to move and to shoot.
  2. The tow truck mud and towingIn autumn, mud bogs vehicles down. Your tow truck goes anywhere: free your tank.
  3. Take cover cover and overwatchA light tank backs up your infantry. Use the forest and overwatch.
  4. Engineers engineeringYour engineers fortify, clear and build. Protect them.
  5. Reinforcements productionA barracks and a factory await you: build your reinforcements, then take the victory point.
  6. Logistics supplyHere, ammo and fuel run out: the supply truck shuttles between the stores and the front.
  7. Healing and repairs healing and repairYour troops just came out of a hard fight: heal the wounded and repair the tank.
  8. Fire support support and transportThe enemy holds its trenches. Spot it, then crush it under your fire support.
  9. Helicopters helicoptersA helicopter in flight burns fuel: land it on the heliport pad to refuel.
  10. Drones drones, drone carrier, jammer and AAThe sky is filling with drones: launch yours, shoot down the enemy's, jam their signals.
  11. Victory points victory pointsPitched battle: your engineers take the points, the rest of the army covers them.
  12. Last stand defenseAn elite army marches on your base and gets two waves of reinforcements. Hold, then strike back.

Operations

Sabotage, siege, escort, drone war: each operation poses a different problem. Some are lost as soon as a precious piece falls — general, supply trucks, tow truck or observer.

  1. The Enemy GeneralKill the enemy general in his fortified HQ, east of the woods. If your own general falls, all is lost.
  2. Hidden snipersSnipers hold the village from the woods and hills. Flush them out, then retake the square.
  3. Mine clearingThe only way through between the two lakes is mined. Your engineers clear a lane, then your tanks go through.
  4. RecoveryTwo light tanks have broken down ahead of the lines. Bring them back to the workshop with your tow truck: do not lose it.
  5. SabotageSlip a commando through the northern woods and blow up the enemy's ammunition depot and refinery.
  6. Counter-batteryEnemy guns are shelling your lines. Spot them, then silence them with yours: do not lose your guns.
  7. ShortageYour stocks are empty and the enemy knows it. Get your logistics going again, then deprive him of his reserves.
  8. BridgeheadThe enemy holds the far bank. Throw a bridge across under fire, take the town opposite and hold it.
  9. The Fortified IslandDestroy the barracks on the fortified island. A single bridge leads there, but the frozen lake carries men on foot.
  10. Street fightingThe enemy holds the ruined town. Your engineers must seize the town hall before its reinforcements: do not lose them.
  11. Cut the supply linesDrop engineers by helicopter behind the front: cut both bridges and destroy the supply trucks.
  12. UnseenYour commando must kill the enemy general without ever being seen. Stay in the northern woods: your army pins the enemy down.
  13. Drone warKamikaze drones are striking your positions. Protect your troops with your jammer, then take out the pilots, to the east.
  14. Bunker lineThree bunkers block the valley. Take them out one by one: the artillery gun guided by the observer, the engineers with their charges.
  15. TrapAn armored column is coming up the valley road. Block the road, post your men on watch and strike as it passes.
  16. PrisonersThree disarmed squads are held prisoner to the east. Rearm them, bring them back to camp: do not lose them all, nor the supply truck.
  17. Helicopter convoyOnly your helicopters can reach the eastern outpost, between the anti-aircraft batteries. If they all fall, the outpost is lost.
  18. InfiltrationSlip an observer behind the front and guide your artillery gun onto the enemy guns. Without him, it fires blind.
  19. Forward baseThe forward base, east of the river, has run dry. Resupply it, then hold it: do not lose your supply trucks.
  20. AmbushLead your convoy to the eastern camp through the wooded valley, where the enemy lies in wait. The trucks must not all fall.
  21. General's escortEscort the general to the gate of the allied HQ, at the end of the road. Snipers lurk in the woods.
  22. Medical evacuationThree wounded squads hold the eastern village. Open the sky, then fly them back to the hospital.
  23. Bridge defenseThe enemy is coming from the west to take the bridge. Hold it until turn 15: if it falls, all is lost.
  24. Civilian convoyThree trucks of civilians drive on their own toward the eastern town. Clear the way for them: at least two must arrive.
  25. ExfiltrationBring your commando back to the extraction point, west of the river. If fewer than four members remain, the mission fails.
  26. Air assaultDrop a company by helicopter on the hill, take it and hold until your ground troops link up. The enemy must not take it.
  27. Helicopter huntAttack choppers are harassing your base. Shoot them down in flight, then destroy their heliport, to the east.
  28. SiegeYour garrison holds the surrounded town. Hold out until relief arrives: if the enemy flag flies over the square, all is lost.
  29. AirliftFly engineers into the surrounded town, build barracks there and hold until turn 17. Do not lose the garrison.
  30. Fort AlamoA huge army is marching on the old fort. Hold until dawn on turn 19: if your general falls, the fort falls.
What next? Free games, on a random map or one drawn in the editor, pit up to four regiments per side against each other, against the computer, on a local network or online.