Operations table → Missions, or Tutorial. Each mission gives its objectives one by one; the target tile blinks. A mission keeps its own season and time of day, and the “AI level” setting lowers or raises the planned difficulty by one notch.
Tutorial
Each one teaches a mechanic. Play them in order: each assumes the previous one is mastered.
- First steps moving and shootingThree infantry squads, two enemies ahead: learn to move and to shoot.
- The tow truck mud and towingIn autumn, mud bogs vehicles down. Your tow truck goes anywhere: free your tank.
- Take cover cover and overwatchA light tank backs up your infantry. Use the forest and overwatch.
- Engineers engineeringYour engineers fortify, clear and build. Protect them.
- Reinforcements productionA barracks and a factory await you: build your reinforcements, then take the victory point.
- Logistics supplyHere, ammo and fuel run out: the supply truck shuttles between the stores and the front.
- Healing and repairs healing and repairYour troops just came out of a hard fight: heal the wounded and repair the tank.
- Fire support support and transportThe enemy holds its trenches. Spot it, then crush it under your fire support.
- Helicopters helicoptersA helicopter in flight burns fuel: land it on the heliport pad to refuel.
- Drones drones, drone carrier, jammer and AAThe sky is filling with drones: launch yours, shoot down the enemy's, jam their signals.
- Victory points victory pointsPitched battle: your engineers take the points, the rest of the army covers them.
- Last stand defenseAn elite army marches on your base and gets two waves of reinforcements. Hold, then strike back.
Operations
Sabotage, siege, escort, drone war: each operation poses a different problem. Some are lost as soon as a precious piece falls — general, supply trucks, tow truck or observer.
- The Enemy GeneralKill the enemy general in his fortified HQ, east of the woods. If your own general falls, all is lost.
- Hidden snipersSnipers hold the village from the woods and hills. Flush them out, then retake the square.
- Mine clearingThe only way through between the two lakes is mined. Your engineers clear a lane, then your tanks go through.
- RecoveryTwo light tanks have broken down ahead of the lines. Bring them back to the workshop with your tow truck: do not lose it.
- SabotageSlip a commando through the northern woods and blow up the enemy's ammunition depot and refinery.
- Counter-batteryEnemy guns are shelling your lines. Spot them, then silence them with yours: do not lose your guns.
- ShortageYour stocks are empty and the enemy knows it. Get your logistics going again, then deprive him of his reserves.
- BridgeheadThe enemy holds the far bank. Throw a bridge across under fire, take the town opposite and hold it.
- The Fortified IslandDestroy the barracks on the fortified island. A single bridge leads there, but the frozen lake carries men on foot.
- Street fightingThe enemy holds the ruined town. Your engineers must seize the town hall before its reinforcements: do not lose them.
- Cut the supply linesDrop engineers by helicopter behind the front: cut both bridges and destroy the supply trucks.
- UnseenYour commando must kill the enemy general without ever being seen. Stay in the northern woods: your army pins the enemy down.
- Drone warKamikaze drones are striking your positions. Protect your troops with your jammer, then take out the pilots, to the east.
- Bunker lineThree bunkers block the valley. Take them out one by one: the artillery gun guided by the observer, the engineers with their charges.
- TrapAn armored column is coming up the valley road. Block the road, post your men on watch and strike as it passes.
- PrisonersThree disarmed squads are held prisoner to the east. Rearm them, bring them back to camp: do not lose them all, nor the supply truck.
- Helicopter convoyOnly your helicopters can reach the eastern outpost, between the anti-aircraft batteries. If they all fall, the outpost is lost.
- InfiltrationSlip an observer behind the front and guide your artillery gun onto the enemy guns. Without him, it fires blind.
- Forward baseThe forward base, east of the river, has run dry. Resupply it, then hold it: do not lose your supply trucks.
- AmbushLead your convoy to the eastern camp through the wooded valley, where the enemy lies in wait. The trucks must not all fall.
- General's escortEscort the general to the gate of the allied HQ, at the end of the road. Snipers lurk in the woods.
- Medical evacuationThree wounded squads hold the eastern village. Open the sky, then fly them back to the hospital.
- Bridge defenseThe enemy is coming from the west to take the bridge. Hold it until turn 15: if it falls, all is lost.
- Civilian convoyThree trucks of civilians drive on their own toward the eastern town. Clear the way for them: at least two must arrive.
- ExfiltrationBring your commando back to the extraction point, west of the river. If fewer than four members remain, the mission fails.
- Air assaultDrop a company by helicopter on the hill, take it and hold until your ground troops link up. The enemy must not take it.
- Helicopter huntAttack choppers are harassing your base. Shoot them down in flight, then destroy their heliport, to the east.
- SiegeYour garrison holds the surrounded town. Hold out until relief arrives: if the enemy flag flies over the square, all is lost.
- AirliftFly engineers into the surrounded town, build barracks there and hold until turn 17. Do not lose the garrison.
- Fort AlamoA huge army is marching on the old fort. Hold until dawn on turn 19: if your general falls, the fort falls.
What next? Free games, on a random map or one drawn in the editor, pit up to four regiments per side against each other, against the computer, on a local network or online.