General Clumsy

Time of day

The game starts at 7 am and each turn moves time forward by 2 hours: a day lasts twelve turns. The dial at the top right of the screen shows the time.

The night

Reduced sight

From 9 pm to 3 am, units see 2 tiles less; 1 tile at 7 pm and 5 am. Buildings and drones always see just as far: watchtower and surveillance drone are the eyes of the night.

Fatigue

At night, foot troops get tired: a quarter fewer action points, except next to a barracks of their side. They still fire, but do not move as far. Vehicles and helicopters do not tire.

Lights

Headlights and lamps come on at nightfall, without changing sight at all: it is atmosphere, not a rule.

Night tactics

Short sight, an enemy who cannot see as far: night favors infiltration and ambush. Units on overwatch remain your best guard.

The seasons

The season changes every 18 turns. The game starts in summer, then come autumn, winter and spring. Its icon is at the top right, next to the time. Roads, bridges, helicopters and the tow truck ignore mud and snow.

Summer tree

Summer

Dry ground: no mud, no snow, no flood. It is the reference season, and the season of forest fires.

A forest can catch fire by itself, only by day, one turn in 6.

Autumn tree

Autumn

Rain: units see 1 tile less. Mud as in spring, but vehicles get stuck one time in six. Marshes, full of water, are closed to all; those already inside can get out. A burning forest goes out twice as fast.

Winter tree

Winter

Snow: units see 1 tile less and everyone moves a shorter distance off-road, vehicles even more so. Marshes and rivers freeze: foot troops cross the river, the ice does not carry a vehicle. No forest catches fire and nobody gets stuck any more.

Spring tree

Spring

Mud: off-road, everyone moves a shorter distance on grassland, marsh, crater and scorched earth, vehicles even more so. Only vehicles get stuck, one time in eight, twice as often in a marsh; stuck, a vehicle still fires, and a tow truck pulls it free.

Scorched earth grows back into forest, except where the engineers placed a work, a building or a mine.

The spring flood. The river overflows: its open neighboring tiles are flooded and closed to all. When spring comes back, the flood sweeps away every unit there, leaving no wreck, along with the buildings, works, mines and rubble on those tiles, where only a road can be built in spring. Forest, hill, road and bridge stay dry. Build nothing by the water.
Infantry spattered with mud Light tank spattered with mud Barracks under snow Factory under snow Light tank under snow Infantry under snow

Settings

Season
Turn by turn (summer first) or random: a new season every eighteen turns. Off: always summer. Or a single season for the whole game.
Time of day
As turns go by: 7 am, then 2 hours per turn. Off: always daytime. Or a single hour for the whole game.

A mission keeps its own season and time of day: “The Fortified Island” is played on a frozen lake, “Fort Alamo” until dawn…