General Clumsy

Opening the editor

In the HQ, click the drafting table (Map editor). The editor menu opens: New, Load, Save and Back to HQ. Esc reopens it at any time.

New
A blank map, from 20 to 200 tiles per side (80 × 50 at first), or one of the game's ten random maps to start from ready-made terrain, at the size of a game: 80 × 50.
Load
Pick up one of your saved maps.
Save
Choose one of the ten slots, then give the map a name.

Controls

Left click
Paint the tile; with the button held, every tile the mouse passes over.
Right click
Open the brush menu.
Right-click drag
Move the map.
Wheel
Zoom.
Arrows / WASD
Scroll the map.
Space
Paint the tile at the center of the screen.
Tab
Open the brush menu.
U
Undo the last action; a drag counts as a single one.
Shift + Space
Save.
Esc
Editor menu.

The gamepad works too. The status line at the bottom shows the current brush and what the map still lacks.

The brushes

The brush menu sorts the tools by category; its Erase entry returns a tile to bare grassland. A brush politely refuses a tile that doesn't suit it, and the status line says why.

Tree

Scenery

Grassland, forest, hill, marsh, water and ruined village: the map's terrain.

Bridge

Construction

Bridge, road, trench, bunker, barbed wire and dragon's teeth, finished and neutral, only where their terrain allows: a bridge over a river, for instance.

Barracks

Buildings

Every building in the game, finished, for the player or the enemy, on grassland only, outside the opposing zone: enough to give each side a base.

Victory point

Zone

Each side's deployment zone, where its regiments arrive, and the victory points, on grassland or a hill.

See your map in every season

At the top right, the season badge and the clock dial change the preview: left click for the next one, right click for the previous one. Snow, spring flood, night: see the map as it will be played. The preview is not saved with the map.

Barracks in summer Spring tree Autumn tree Barracks under snow
Check the spring. The flood drowns open tiles next to a river and sweeps away whatever is on them: a base drawn by the water won't survive the winter. Seasons and time.

Save and play

  1. Two zones big enough

    Each side's zone must hold at least one whole regiment, that is 8 tiles where its units fit: otherwise saving is refused.

  2. Victory points

    A game is won by holding 4 victory points: place at least 4, otherwise only destroying the enemy decides victory.

  3. Choose the map

    At the HQ radio set, the Map setting offers your saved maps. The next New game is played on it, against the computer or a human; on a network, the host's map is used.

  4. Deployment

    Each side lines up the regiments asked for by the Regiments setting, as many as its zone holds, as close as possible to the opposing zone.

What about missions? Their maps can't be changed from the game: the HQ editor only draws your own maps.